PCG volume inside snap flow maps

I created maps for snap flow and added PCG volumes inside to generate random props inside each room. It works great in each room separately but does not at all inside generated dungeon. Only begin play that’s fire is in spawn room, all others do not. I tried to set event listener inside BP actor that listen to event and randomize seed and runs PCG but this doesn’t work as well. Does anyone have any experience with PCG volumes inside snap flow?